This website contains the developer documentation for Racer. For other articles, please visit the Racer wiki: http://sourceforge.net/apps/mediawiki/racer/index.php?title=Main_Page
The wiki contains some more information about developing racer, as well as usage, building, and track editing documentation.
You can join the Racer development mailing list if you want to help or ask questions: http://groups.google.co.uk/group/racer-dev/
There is also also a notification mailing list for subversion commits https://lists.sourceforge.net/lists/listinfo/racer-svn
You can also visit the sourceforge project page at http://sourceforge.net/projects/racer and file bugs on http://sourceforge.net/apps/trac/racer/
The racer code is divided into several (mostly c++) components:
- libtrack Is a statically linked library used by both the game and the editor to handle Tracks and their Themes.
- racer is the game itself. It is divided into smaller components with multiple directories.
- racer_editor is what you use to edit tracks.
- There are also a couple of Blender python scripts used to export themes and cars created in Blender.
Generated at Mon Sep 6 00:41:11 2010 by Doxygen version 1.4.7 for Racer version svn335.