SubMenuItem.cpp

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00001 
00005 /* Copyright © 2009 James Legg.
00006     This program is free software: you can redistribute it and/or modify
00007     it under the terms of the GNU General Public License as published by
00008     the Free Software Foundation, either version 3 of the License, or
00009     (at your option) any later version.
00010 */
00011 #include "SubMenuItem.h"
00012 #include "UITextures.h"
00013 
00014 #include <GL/gl.h>
00015 
00016 namespace UI
00017 {
00018 
00019 SubMenuItem::SubMenuItem(std::wstring label)
00020     :   MenuItem(label) 
00021 {
00022 }
00023 
00024 SubMenuItem::~SubMenuItem()
00025 {
00026 }
00027 
00028 void SubMenuItem::draw()
00029 {
00030     // this will do most of the work
00031     MenuItem::draw();
00032     // now we just need the 3 small arrow heads
00033     get_menu_texture().bind();
00034     glBegin(GL_QUADS);
00035         glTexCoord2f(0.65625, tex_coord_y_start); glVertex2i(105 + width, -32);
00036         glTexCoord2f(0.65625, tex_coord_y_end); glVertex2i(105 + width, 31);
00037         glTexCoord2f(1.0, tex_coord_y_end); glVertex2i(193 + width , 31);
00038         glTexCoord2f(1.0, tex_coord_y_start); glVertex2i(193 + width, -32);
00039     glEnd();
00040     // The parent menu will now draw with the right offset.
00041 }
00042 
00043 Menu * SubMenuItem::get_menu()
00044 {
00045     return &menu;
00046 }
00047 
00048 }

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