|Cubemap for shiny things. More...|
|Particles that float in the sky (rain, snow, dust, ...). More...|
|const btScalar||covered_size = 64.0|
|The amount of space covered around the camera in each direction. |
|const btScalar||half_covered_size = covered_size / 2.0|
|const btScalar||square_half_covered_size = half_covered_size * half_covered_size|
Objects which have a graphical representation but also have relevance to something else are generally in Engine, though they may inherit or contain objects in Graphics.
|const btScalar Graphics::covered_size = 64.0|
Generated at Mon Sep 6 00:41:17 2010 by Doxygen version 1.4.7 for Racer version svn335.