Audio class | Engine::SoundSource | [friend] |
get_buffer() const | Engine::SoundSource | |
m_buffer | Engine::SoundSource | [private] |
m_gain | Engine::SoundSource | [private] |
m_looping | Engine::SoundSource | [private] |
m_pitch | Engine::SoundSource | [private] |
m_playing | Engine::SoundSource | [private] |
m_position | Engine::SoundSource | [private] |
m_started | Engine::SoundSource | [private] |
m_velocity | Engine::SoundSource | [private] |
operator=(const SoundSource &source) | Engine::SoundSource | [private] |
play() | Engine::SoundSource | |
set_gain(ALfloat gain) | Engine::SoundSource | |
set_looping(bool loop=true) | Engine::SoundSource | |
set_pitch(ALfloat pitch) | Engine::SoundSource | |
set_position(btVector3 position) | Engine::SoundSource | |
set_velocity(btVector3 velocity) | Engine::SoundSource | |
SoundSource(const SoundBuffer &buffer) | Engine::SoundSource | |
SoundSource(const SoundSource &source) | Engine::SoundSource | [private] |
stop() | Engine::SoundSource | |
~SoundSource() | Engine::SoundSource |
Generated at Mon Sep 6 00:41:17 2010 by Doxygen version 1.4.7 for Racer version svn335.