#include <btBulletDynamicsCommon.h>
#include <libtrack/AABBDrawable.h>
#include <libtrack/Texture.h>
#include <libtrack/Mesh/BulletMesh.h>
#include <libtrack/NearTrack.h>
#include "../Physics/World.h"
#include "../Physics/TickObserver.h"
#include "../InputReport.h"
#include "../Audio.h"
Go to the source code of this file.
Namespaces | |
namespace | Engine |
namespace | Engine::GameObjects |
Classes | |
class | Engine::GameObjects::Car |
A vehicle that can be controled by a player using an input device. More... |
Definition in file Car.h.
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