Classes | |
| class | AITrainer |
| class | SoundInstancePtrGainCompare |
| class | Audio |
| Singleton for managing sound effects and music. More... | |
| class | SoundBuffer |
| A sound loaded from a file. More... | |
| class | SoundListener |
| A point where sound is heard from. More... | |
| class | SoundSource |
| Plays a sound. More... | |
| class | SoundInstance |
| A sound heard by a SoundListener because of a SoundSource. More... | |
| class | ALSoundSource |
| Wrapper for an OpenAL source. More... | |
| class | AudioError |
| class | CarCamera |
| class | GameScene |
| class | InputDevice |
| A keyboard, mouse, gamepad, joystick, wiimote, player on the other end of a network, or AI. More... | |
| class | InputDeviceAI |
| A input device for a computer player. More... | |
| class | InputDeviceJoystick |
A input device that handles joystick input:
| |
| class | InputDeviceKeyboard |
| A input device that handles keyboard input: -WASD is used for stearing -Q/W is for sliding -arrow keys for the menu -enter / space select -Escape / backspace back. More... | |
| class | InputDeviceReplay |
| A input device that repeats a recording. More... | |
| class | InputHandler |
| Coordinate all the InputDevices. More... | |
| class | InputReport |
| A message about a players control over their car or the menu. More... | |
| class | daft_function_object |
| class | LoadScene |
| Load a game. More... | |
| class | ReplayReader |
| Show a replay from a stream. More... | |
| class | ResourceHandler |
| Handle a large quantity of data that may be shared and used in multiple places, but we only want it loaded once. More... | |
| class | Scene |
| A scene is something that occupies a MainLoop. More... | |
Namespaces | |
| namespace | GameObjects |
| Objects which affect the gameplay. | |
| namespace | Physics |
| Objects that only do physics. | |
Typedefs | |
| typedef ResourceHandler< Track::Texture, std::string, std::string > | TextureStore |
| stores shared textures, indexed by a string name | |
| typedef ResourceHandler<Track::Texture, std::string, std::string> Engine::TextureStore |
Generated at Mon Sep 6 00:41:17 2010 by Doxygen version 1.4.7 for Racer version svn335.