#include <Audio.h>
Public Member Functions | |
ALSoundSource () | |
~ALSoundSource () | |
ALuint | get_name () |
SoundInstance * | get_instance () |
Get the SoundInstance that was last assigned, if any. | |
void | assign (SoundInstance &si) |
Assign a SoundInstance. | |
void | unassign () |
Stop playing any sound, and forget the last assigment. | |
Private Member Functions | |
ALSoundSource (const ALSoundSource &source) | |
ALSoundSource & | operator= (const ALSoundSource &source) |
Private Attributes | |
ALuint | m_name |
SoundInstance * | m_instance |
Definition at line 284 of file Audio.h.
Engine::ALSoundSource::ALSoundSource | ( | const ALSoundSource & | source | ) | [private] |
void Engine::ALSoundSource::assign | ( | SoundInstance & | si | ) |
SoundInstance * Engine::ALSoundSource::get_instance | ( | ) |
ALSoundSource& Engine::ALSoundSource::operator= | ( | const ALSoundSource & | source | ) | [private] |
void Engine::ALSoundSource::unassign | ( | ) |
SoundInstance* Engine::ALSoundSource::m_instance [private] |
ALuint Engine::ALSoundSource::m_name [private] |
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