#include <LoadScene.h>
Inheritance diagram for Engine::LoadScene< T, Q >:
Public Member Functions | |
LoadScene (std::vector< std::pair< InputHandler::iterator, unsigned int > > input_devices, std::string filename, unsigned int number_of_ais=0) | |
Load a game where the players use specified input devices. | |
virtual | ~LoadScene () |
virtual void | take_input (InputReport &report) |
Take input from an input device. | |
virtual void | update_logic (unsigned int milliseconds_elapsed) |
Process any status changes that occur due to elapsed time. | |
virtual void | draw () |
Draw the scene using OpenGL commands. | |
virtual void | do_sound () |
Update the audio. | |
void | set_done_notifier (Q *function_object_in) |
Give a function object the a reference to the scene when it's ready. | |
Private Attributes | |
bool | blanked |
std::string | track_filename |
The filename of the track. | |
boost::shared_ptr< std::ifstream > | track_file |
std::string | theme_filename |
The filename of the theme the track uses. | |
boost::shared_ptr< std::ifstream > | theme_file |
boost::shared_ptr< Track::Theme > | theme |
Theme the track uses. | |
boost::shared_ptr< Track::Track > | track |
The course to play on. | |
std::vector< boost::shared_ptr< Engine::InputDeviceAI > > | m_ai_devices |
The InputDevices for the computer controlled players. | |
std::vector< std::pair< InputHandler::iterator, unsigned int > > | input_devices |
Devices to use for inputs paired with chosen car. | |
boost::shared_ptr< T > | game_scene |
Q * | function_object |
object to send new scene to. | |
bool | done |
bool | error |
True if and only if track cannot be loaded. | |
unsigned int | m_number_of_ais |
The number of computer controlled cars requested. |
class of scene to create. Must be an Engine::Scene constuctable with a std::vector<std::size_t> picking the input devices and a Track::Track for the track.
Definition at line 48 of file LoadScene.h.
Engine::LoadScene< T, Q >::LoadScene | ( | std::vector< std::pair< InputHandler::iterator, unsigned int > > | input_devices, | |
std::string | filename, | |||
unsigned int | number_of_ais = 0 | |||
) | [inline] |
Load a game where the players use specified input devices.
input_devices | InputHandler iterators for devices to use, paired with the car each device's user wants. The order is important. | |
filename | The filename of the track. | |
number_of_ais | The number of AI players wanted. |
Definition at line 57 of file LoadScene.h.
virtual Engine::LoadScene< T, Q >::~LoadScene | ( | ) | [inline, virtual] |
Definition at line 71 of file LoadScene.h.
virtual void Engine::LoadScene< T, Q >::do_sound | ( | ) | [inline, virtual] |
virtual void Engine::LoadScene< T, Q >::draw | ( | ) | [inline, virtual] |
Draw the scene using OpenGL commands.
Must go from any state to ready for a buffer swap.
Implements Engine::Scene.
Definition at line 216 of file LoadScene.h.
void Engine::LoadScene< T, Q >::set_done_notifier | ( | Q * | function_object_in | ) | [inline] |
Give a function object the a reference to the scene when it's ready.
Definition at line 240 of file LoadScene.h.
virtual void Engine::LoadScene< T, Q >::take_input | ( | InputReport & | report | ) | [inline, virtual] |
Take input from an input device.
report | An input report, which may be freed immediately after the call returns. |
Implements Engine::Scene.
Definition at line 75 of file LoadScene.h.
virtual void Engine::LoadScene< T, Q >::update_logic | ( | unsigned int | milliseconds_elapsed | ) | [inline, virtual] |
Process any status changes that occur due to elapsed time.
milliseconds_elapsed | time in milliseconds since last update_logic. |
Implements Engine::Scene.
Definition at line 102 of file LoadScene.h.
bool Engine::LoadScene< T, Q >::blanked [private] |
Definition at line 245 of file LoadScene.h.
bool Engine::LoadScene< T, Q >::done [private] |
Definition at line 268 of file LoadScene.h.
bool Engine::LoadScene< T, Q >::error [private] |
Q* Engine::LoadScene< T, Q >::function_object [private] |
boost::shared_ptr<T> Engine::LoadScene< T, Q >::game_scene [private] |
Definition at line 263 of file LoadScene.h.
std::vector<std::pair<InputHandler::iterator, unsigned int> > Engine::LoadScene< T, Q >::input_devices [private] |
std::vector<boost::shared_ptr<Engine::InputDeviceAI> > Engine::LoadScene< T, Q >::m_ai_devices [private] |
unsigned int Engine::LoadScene< T, Q >::m_number_of_ais [private] |
boost::shared_ptr<Track::Theme> Engine::LoadScene< T, Q >::theme [private] |
boost::shared_ptr<std::ifstream> Engine::LoadScene< T, Q >::theme_file [private] |
Definition at line 251 of file LoadScene.h.
std::string Engine::LoadScene< T, Q >::theme_filename [private] |
boost::shared_ptr<Track::Track> Engine::LoadScene< T, Q >::track [private] |
boost::shared_ptr<std::ifstream> Engine::LoadScene< T, Q >::track_file [private] |
Definition at line 248 of file LoadScene.h.
std::string Engine::LoadScene< T, Q >::track_filename [private] |
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