Classes | |
class | TickObserver |
Abstract base class for anything that needs to be notifed when the physics engine ticks. More... | |
class | World |
Variables | |
const int | milliseconds_per_tick = 12 |
const float | seconds_per_tick = btScalar(milliseconds_per_tick) / btScalar(1000.0) |
const unsigned int | max_tick_count = 1000 / 12 / milliseconds_per_tick + 1 |
Stuff that has a physical representation but has other game play related effects or graphics are generally in GameObjects instead.
const int Engine::Physics::milliseconds_per_tick = 12 |
const float Engine::Physics::seconds_per_tick = btScalar(milliseconds_per_tick) / btScalar(1000.0) |
const unsigned int Engine::Physics::max_tick_count = 1000 / 12 / milliseconds_per_tick + 1 |
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