#include <TickObserver.h>
Inheritance diagram for Engine::Physics::TickObserver:
Public Member Functions | |
virtual void | posttick ()=0 |
evaluate forces, state, etc. | |
virtual void | set_forces () |
use bullet's applyForces function on some objects |
Generally used for physics objects that react to things and apply forces. Can also be used for various triggers.
Definition at line 26 of file TickObserver.h.
virtual void Engine::Physics::TickObserver::posttick | ( | ) | [pure virtual] |
evaluate forces, state, etc.
Implemented in Engine::CarCamera, Engine::GameObjects::Car, and Engine::ReplayReader.
virtual void Engine::Physics::TickObserver::set_forces | ( | ) | [inline, virtual] |
use bullet's applyForces function on some objects
Reimplemented in Engine::CarCamera, and Engine::GameObjects::Car.
Definition at line 32 of file TickObserver.h.
Generated at Mon Sep 6 00:41:17 2010 by Doxygen version 1.4.7 for Racer version svn335.