#include <Audio.h>
Public Member Functions | |
| SoundBuffer (const char *filename) | |
| Create from file. | |
| ~SoundBuffer () | |
| ALuint | get_al_buffer () const |
Private Member Functions | |
| SoundBuffer (const SoundBuffer &source) | |
| SoundBuffer & | operator= (const SoundBuffer &source) |
Private Attributes | |
| ALuint | m_buffer |
A single SoundBuffer can be used by multiple SoundSources. It is a c++ wrapper around an OpenAL buffer.
Definition at line 105 of file Audio.h.
| Engine::SoundBuffer::SoundBuffer | ( | const char * | filename | ) |
| Engine::SoundBuffer::SoundBuffer | ( | const SoundBuffer & | source | ) | [private] |
| SoundBuffer& Engine::SoundBuffer::operator= | ( | const SoundBuffer & | source | ) | [private] |
ALuint Engine::SoundBuffer::m_buffer [private] |
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