#include <Audio.h>
Public Member Functions | |
SoundBuffer (const char *filename) | |
Create from file. | |
~SoundBuffer () | |
ALuint | get_al_buffer () const |
Private Member Functions | |
SoundBuffer (const SoundBuffer &source) | |
SoundBuffer & | operator= (const SoundBuffer &source) |
Private Attributes | |
ALuint | m_buffer |
A single SoundBuffer can be used by multiple SoundSources. It is a c++ wrapper around an OpenAL buffer.
Definition at line 105 of file Audio.h.
Engine::SoundBuffer::SoundBuffer | ( | const char * | filename | ) |
Engine::SoundBuffer::SoundBuffer | ( | const SoundBuffer & | source | ) | [private] |
SoundBuffer& Engine::SoundBuffer::operator= | ( | const SoundBuffer & | source | ) | [private] |
ALuint Engine::SoundBuffer::m_buffer [private] |
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