#include "DrawableMesh.h"
#include <GL/glew.h>
#include <GL/gl.h>
#include <Debug.h>
Go to the source code of this file.
Namespaces | |
namespace | Track |
Defines | |
#define | USE_VERTEX_BUFFER_OBJECTS |
#define | do_vert(v) |
Definition in file DrawableMesh.cpp.
#define do_vert | ( | v | ) |
Value:
data.push_back(v.normal.getX());\ data.push_back(v.normal.getY());\ data.push_back(v.normal.getZ());\ data.push_back(v.texture_coord_u);\ data.push_back(v.texture_coord_v);\ data.push_back(vertices_position[v.vertex_index].getX());\ data.push_back(vertices_position[v.vertex_index].getY());\ data.push_back(vertices_position[v.vertex_index].getZ());
#define USE_VERTEX_BUFFER_OBJECTS |
Definition at line 19 of file DrawableMesh.cpp.
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