#include <BulletMesh.h>
Inheritance diagram for Track::BulletMesh:

Public Types | |
| typedef std::pair< std::string, unsigned int >  | ConstructionInformation | 
| A type used to construct the mesh. Works exactly like Mesh(std::string, unsigned int).   | |
Public Member Functions | |
| BulletMesh (std::string filename, unsigned int generators=genererator_triangle_mesh_bit, DrawableMesh::RenderMode render_mode=DrawableMesh::RM_SOLID) | |
| Construct some objects from the mesh specifed by the file given.   | |
| BulletMesh (std::istream &source, unsigned int generators=genererator_triangle_mesh_bit, DrawableMesh::RenderMode render_mode=DrawableMesh::RM_SOLID) | |
| Construct some objects from the mesh specified by a stream.   | |
| BulletMesh (ConstructionInformation construction_information) | |
| Construct from a ConstructionInformation object.   | |
| virtual | ~BulletMesh () | 
| btConvexHullShape * | get_convex_hull_shape () | 
| Get the convex hull of the vertices in the mesh.   | |
| btBvhTriangleMeshShape * | get_triangle_shape () | 
| Get a Bullet btBvhTriangleMeshShape representing the faces in the mesh.   | |
Static Public Attributes | |
| static const unsigned int | genererator_convex_hull_bit = 2 | 
| bit mask to create a convex hull of the points in the mesh for bullet.   | |
| static const unsigned int | genererator_triangle_mesh_bit = 4 | 
| bit mask to create a triangle mesh of the mesh for bullet.   | |
Private Member Functions | |
| BulletMesh (const BulletMesh &source) | |
| BulletMesh & | operator= (const BulletMesh &source) | 
| void | create (unsigned int generators=genererator_triangle_mesh_bit) | 
| Create the triangle / convex hull shape.   | |
Private Attributes | |
| btConvexHullShape * | simplified_convex_shape | 
| btBvhTriangleMeshShape * | triangle_mesh_shape | 
| btTriangleMesh * | triangle_mesh | 
When created you should use bit masks for the type of shape you want to produce: a convex hull (fastest for moving objects), a triangle mesh for the bullet physics library (good for static geometry), or both.
Definition at line 34 of file BulletMesh.h.
| typedef std::pair<std::string, unsigned int> Track::BulletMesh::ConstructionInformation | 
A type used to construct the mesh. Works exactly like Mesh(std::string, unsigned int).
Definition at line 69 of file BulletMesh.h.
| Track::BulletMesh::BulletMesh | ( | const BulletMesh & | source | ) |  [private] | 
        
| Track::BulletMesh::BulletMesh | ( | std::string | filename, | |
| unsigned int |  generators = genererator_triangle_mesh_bit,  | 
        |||
| DrawableMesh::RenderMode |  render_mode = DrawableMesh::RM_SOLID | |||
| ) | 
Construct some objects from the mesh specifed by the file given.
| filename | The name and path of a file containing the mesh to load. | |
| generators | A bit mask made from the above three constants to determine which objects to create. | |
| render_mode | The method to use to draw the mesh. | 
Definition at line 25 of file BulletMesh.cpp.
| Track::BulletMesh::BulletMesh | ( | std::istream & | source, | |
| unsigned int |  generators = genererator_triangle_mesh_bit,  | 
        |||
| DrawableMesh::RenderMode |  render_mode = DrawableMesh::RM_SOLID | |||
| ) | 
Construct some objects from the mesh specified by a stream.
| generators | A bit mask made from the generator constants to determine which objects to create. | |
| source | The stream to load the mesh from. | |
| render_mode | The method to use to draw the mesh. | 
Definition at line 34 of file BulletMesh.cpp.
| Track::BulletMesh::BulletMesh | ( | ConstructionInformation | construction_information | ) | 
| Track::BulletMesh::~BulletMesh | ( | ) |  [virtual] | 
        
Definition at line 102 of file BulletMesh.cpp.
| void Track::BulletMesh::create | ( | unsigned int |  generators = genererator_triangle_mesh_bit           | 
          ) |  [private] | 
        
| btConvexHullShape * Track::BulletMesh::get_convex_hull_shape | ( | ) | 
Get the convex hull of the vertices in the mesh.
It should be efficent for calculating physics when used for a moving object.
Definition at line 110 of file BulletMesh.cpp.
| btBvhTriangleMeshShape * Track::BulletMesh::get_triangle_shape | ( | ) | 
Get a Bullet btBvhTriangleMeshShape representing the faces in the mesh.
It is uesful for static geometry.
Definition at line 115 of file BulletMesh.cpp.
| BulletMesh& Track::BulletMesh::operator= | ( | const BulletMesh & | source | ) |  [private] | 
        
const unsigned int Track::BulletMesh::genererator_convex_hull_bit = 2 [static]           | 
        
bit mask to create a convex hull of the points in the mesh for bullet.
Definition at line 43 of file BulletMesh.h.
const unsigned int Track::BulletMesh::genererator_triangle_mesh_bit = 4 [static]           | 
        
bit mask to create a triangle mesh of the mesh for bullet.
Definition at line 45 of file BulletMesh.h.
btConvexHullShape* Track::BulletMesh::simplified_convex_shape [private]           | 
        
Definition at line 93 of file BulletMesh.h.
btTriangleMesh* Track::BulletMesh::triangle_mesh [private]           | 
        
Definition at line 95 of file BulletMesh.h.
btBvhTriangleMeshShape* Track::BulletMesh::triangle_mesh_shape [private]           | 
        
Definition at line 94 of file BulletMesh.h.
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