#include <ReplayStartMenuItem.h>
Inheritance diagram for UI::ReplayStartMenuItem:

Public Member Functions | |
| ReplayStartMenuItem (std::wstring label) | |
| Create with the given label. | |
| virtual | ~ReplayStartMenuItem () |
| virtual void | activate () |
| Start the game. | |
Definition at line 20 of file ReplayStartMenuItem.h.
| UI::ReplayStartMenuItem::ReplayStartMenuItem | ( | std::wstring | label | ) |
Create with the given label.
| label | The caption to display on the menu item. |
Definition at line 25 of file ReplayStartMenuItem.cpp.
| UI::ReplayStartMenuItem::~ReplayStartMenuItem | ( | ) | [virtual] |
Definition at line 30 of file ReplayStartMenuItem.cpp.
| void UI::ReplayStartMenuItem::activate | ( | ) | [virtual] |
Start the game.
This is called when this menu item is selected from the menu. set_main_loop() must have been called before activate().
Reimplemented from UI::GameStartMenuItem.
Definition at line 34 of file ReplayStartMenuItem.cpp.
Generated at Mon Sep 6 00:41:19 2010 by Doxygen version 1.4.7 for Racer version svn335.