Engine::GameObjects Namespace Reference

Objects which affect the gameplay. More...


class  Car
 A vehicle that can be controled by a player using an input device. More...


typedef ResourceHandler< Track::Texture,
int, std::string > 
typedef ResourceHandler< Track::BulletMesh,
int, Track::BulletMesh::ConstructionInformation

Detailed Description

Objects which affect the gameplay.

Typedef Documentation

typedef ResourceHandler<Track::Texture, int, std::string> Engine::GameObjects::TextureStore

Definition at line 117 of file Car.cpp.

typedef ResourceHandler<Track::BulletMesh, int, Track::BulletMesh::ConstructionInformation> Engine::GameObjects::MeshStore

Definition at line 118 of file Car.cpp.

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Generated at Mon Sep 6 00:41:17 2010 by Doxygen version 1.4.7 for Racer version svn335.