CarCamera.h

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00001 
00005 /* Copyright © 2009, 2010 James Legg.
00006     This program is free software: you can redistribute it and/or modify
00007     it under the terms of the GNU General Public License as published by
00008     the Free Software Foundation, either version 3 of the License, or
00009     (at your option) any later version.
00010 */
00011 #ifndef CARCAMERA_H_
00012 #define CARCAMERA_H_
00013 
00014 #include "GameObjects/Car.h"
00015 #include "Physics/TickObserver.h"
00016 #include "Physics/World.h"
00017 #include "Audio.h"
00018 
00019 namespace Engine
00020 {
00021 
00022 class CarCamera : public Physics::TickObserver
00023 {
00024 public:
00025     CarCamera(GameObjects::Car & car, Physics::World & world);
00026     virtual ~CarCamera();
00027     void full_transform();
00028     void rotation_transform();
00029     
00030     virtual void posttick() ;
00031     virtual void set_forces() {};
00032     
00039     void update_occlusion_tester(Track::OcclusionTester & occlusion_tester, btScalar aspect) const;
00040     
00042     const btVector3 & get_location() const;
00044     const btVector3 & get_velocity() const;
00045 private:
00046     GameObjects::Car & car;
00047     Physics::World & world;
00048     btVector3 location;
00049     btVector3 up;
00050     btVector3 centre;
00051     btVector3 m_velocity;
00052     SoundListener m_listener;
00053 };
00054 
00055 }
00056 
00057 #endif /*CARCAMERA_H_*/

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