#include <AL/alut.h>
#include <LinearMath/btVector3.h>
#include <LinearMath/btTransform.h>
#include <boost/shared_ptr.hpp>
#include <vector>
Go to the source code of this file.
Namespaces | |
namespace | Engine |
Classes | |
class | Engine::Audio |
Singleton for managing sound effects and music. More... | |
class | Engine::SoundBuffer |
A sound loaded from a file. More... | |
class | Engine::SoundListener |
A point where sound is heard from. More... | |
class | Engine::SoundSource |
Plays a sound. More... | |
class | Engine::SoundInstance |
A sound heard by a SoundListener because of a SoundSource. More... | |
class | Engine::ALSoundSource |
Wrapper for an OpenAL source. More... | |
class | Engine::AudioError |
Definition in file Audio.h.
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