#include "SkyParticles.h"
#include <cstdlib>
#include <cmath>
#include <GL/gl.h>
#include "../Engine/ResourceHandler.h"
Go to the source code of this file.
Namespaces | |
namespace | Graphics |
Defines | |
#define | tex_load(bind_name, file_name, variable) |
Typedefs | |
typedef Engine::ResourceHandler< Track::Texture, std::string, std::string > | TextureStore |
Variables | |
const btScalar | Graphics::covered_size = 64.0 |
The amount of space covered around the camera in each direction. | |
const btScalar | Graphics::half_covered_size = covered_size / 2.0 |
const btScalar | Graphics::square_half_covered_size = half_covered_size * half_covered_size |
Definition in file SkyParticles.cpp.
#define tex_load | ( | bind_name, | |||
file_name, | |||||
variable | ) |
Value:
tex_store.check_load(bind_name, file_name);\ variable = tex_store.get(bind_name);\ variable->make_cache()
typedef Engine::ResourceHandler<Track::Texture, std::string, std::string> TextureStore |
Definition at line 18 of file SkyParticles.cpp.
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