SkyParticles.cpp File Reference

Implement the Graphics::SkyParticles class. More...

#include "SkyParticles.h"
#include <cstdlib>
#include <cmath>
#include <GL/gl.h>
#include "../Engine/ResourceHandler.h"

Go to the source code of this file.

Namespaces

namespace  Graphics

Defines

#define tex_load(bind_name, file_name, variable)

Typedefs

typedef Engine::ResourceHandler<
Track::Texture, std::string,
std::string > 
TextureStore

Variables

const btScalar Graphics::covered_size = 64.0
 The amount of space covered around the camera in each direction.
const btScalar Graphics::half_covered_size = covered_size / 2.0
const btScalar Graphics::square_half_covered_size = half_covered_size * half_covered_size


Detailed Description

Implement the Graphics::SkyParticles class.

Author:
James Legg

Definition in file SkyParticles.cpp.


Define Documentation

#define tex_load ( bind_name,
file_name,
variable   ) 

Value:

tex_store.check_load(bind_name, file_name);\
                variable = tex_store.get(bind_name);\
                variable->make_cache()


Typedef Documentation

typedef Engine::ResourceHandler<Track::Texture, std::string, std::string> TextureStore

Definition at line 18 of file SkyParticles.cpp.


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