Graphics Namespace Reference

The game's graphical objects. More...


Classes

class  CubeMap
 Cubemap for shiny things. More...
class  SkyBox
class  SkyParticles
 Particles that float in the sky (rain, snow, dust, ...). More...
class  Window

Variables

const btScalar covered_size = 64.0
 The amount of space covered around the camera in each direction.
const btScalar half_covered_size = covered_size / 2.0
const btScalar square_half_covered_size = half_covered_size * half_covered_size


Detailed Description

The game's graphical objects.

Objects which have a graphical representation but also have relevance to something else are generally in Engine, though they may inherit or contain objects in Graphics.


Variable Documentation

const btScalar Graphics::covered_size = 64.0

The amount of space covered around the camera in each direction.

Definition at line 24 of file SkyParticles.cpp.

const btScalar Graphics::half_covered_size = covered_size / 2.0

Definition at line 25 of file SkyParticles.cpp.

const btScalar Graphics::square_half_covered_size = half_covered_size * half_covered_size

Definition at line 26 of file SkyParticles.cpp.


Get Racer at SourceForge.net. Fast, secure and Free Open Source software downloads

Generated at Mon Sep 6 00:41:17 2010 by Doxygen version 1.4.7 for Racer version svn335.