World.cpp File Reference

Implement the Engine::Physics::World class. More...

#include <fstream>
#include "World.h"
#include <Debug.h>
#include "../InputHandler.h"
#include "../Audio.h"

Go to the source code of this file.


namespace  Engine
namespace  Engine::Physics


const int Engine::Physics::milliseconds_per_tick = 12
const float Engine::Physics::seconds_per_tick = btScalar(milliseconds_per_tick) / btScalar(1000.0)
const unsigned int Engine::Physics::max_tick_count = 1000 / 12 / milliseconds_per_tick + 1

Detailed Description

Implement the Engine::Physics::World class.

James Legg

Definition in file World.cpp.

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