|Abstract base class for anything that needs to be notifed when the physics engine ticks. More...|
|const int||milliseconds_per_tick = 12|
|const float||seconds_per_tick = btScalar(milliseconds_per_tick) / btScalar(1000.0)|
|const unsigned int||max_tick_count = 1000 / 12 / milliseconds_per_tick + 1|
Stuff that has a physical representation but has other game play related effects or graphics are generally in GameObjects instead.
Generated at Mon Sep 6 00:41:17 2010 by Doxygen version 1.4.7 for Racer version svn335.