GameScene.cpp File Reference

Implement the Engine::GameScene class. More...

#include <config.h>
#include "GameScene.h"
#include "../Graphics/Window.h"
#include <Debug.h>
#include "InputHandler.h"
#include "InputDeviceAI.h"
#include "ResourceHandler.h"
#include "../UI/BasicFonts.h"
#include "../MainLoop.h"
#include "Audio.h"
#include <libtrack/Texture.h>
#include <libtrack/StartingPosition.h>
#include <GL/glu.h>
#include <cmath>
#include <fstream>
#include <limits>
#include <glibmm/miscutils.h>

Go to the source code of this file.

Namespaces

namespace  Engine

Defines

#define tex_load(bind_name, file_name, variable)

Typedefs

typedef ResourceHandler< Track::Texture,
std::string, std::string > 
Engine::TextureStore
 stores shared textures, indexed by a string name


Detailed Description

Implement the Engine::GameScene class.

Author:
James Legg

Definition in file GameScene.cpp.


Define Documentation

#define tex_load ( bind_name,
file_name,
variable   ) 

Value:

tex_store.check_load(bind_name, file_name);\
                variable = tex_store.get(bind_name);\
                variable->make_cache()


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