#include <config.h>
#include "GameScene.h"
#include "../Graphics/Window.h"
#include <Debug.h>
#include "InputHandler.h"
#include "InputDeviceAI.h"
#include "ResourceHandler.h"
#include "../UI/BasicFonts.h"
#include "../MainLoop.h"
#include "Audio.h"
#include <libtrack/Texture.h>
#include <libtrack/StartingPosition.h>
#include <GL/glu.h>
#include <cmath>
#include <fstream>
#include <limits>
#include <glibmm/miscutils.h>
Go to the source code of this file.
Namespaces | |
namespace | Engine |
Defines | |
#define | tex_load(bind_name, file_name, variable) |
Typedefs | |
typedef ResourceHandler< Track::Texture, std::string, std::string > | Engine::TextureStore |
stores shared textures, indexed by a string name |
Definition in file GameScene.cpp.
#define tex_load | ( | bind_name, | |||
file_name, | |||||
variable | ) |
Value:
tex_store.check_load(bind_name, file_name);\ variable = tex_store.get(bind_name);\ variable->make_cache()
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