#include <MenuItem.h>
Inheritance diagram for UI::MenuItem:
Public Types | |
S_NORMAL = 0 | |
Normal appearence when not highlighted. | |
S_PRELIGHT = 1 | |
Highlighted to show that pressing the RT_MENU_SELECT button activates this item. | |
S_ACTIVE = 2 | |
Actually selected. | |
S_DISABLED = 3 | |
Insensitive state, for when the item cannot be picked. | |
enum | State { S_NORMAL = 0, S_PRELIGHT = 1, S_ACTIVE = 2, S_DISABLED = 3 } |
The appearence of the menu item. More... | |
Public Member Functions | |
MenuItem (std::wstring label) | |
Construct with a label. | |
virtual | ~MenuItem () |
virtual void | draw () |
Render the menu item with OpenGL calls. | |
virtual void | activate () |
called when the item is picked by the user. | |
void | set_state (State state) |
Change the state to display the item in. Defaults to S_NORMAL. | |
State | get_state () |
Get the state the item will be displayed in. | |
unsigned int | get_min_width () |
Get the minimium width to make the menu to fit this item in. | |
void | set_width (unsigned int width) |
Make the item this wide. | |
Protected Attributes | |
std::wstring | label |
State | state |
float | tex_coord_y_start |
float | tex_coord_y_end |
unsigned int | width |
Definition at line 20 of file MenuItem.h.
enum UI::MenuItem::State |
The appearence of the menu item.
The state changes so that the user can tell what is going on based on the appearnce of the menus.
Definition at line 26 of file MenuItem.h.
UI::MenuItem::MenuItem | ( | std::wstring | label | ) |
Construct with a label.
label | The text to display on the menu item. |
Definition at line 20 of file MenuItem.cpp.
UI::MenuItem::~MenuItem | ( | ) | [virtual] |
Definition at line 26 of file MenuItem.cpp.
void UI::MenuItem::activate | ( | ) | [virtual] |
called when the item is picked by the user.
Reimplemented in UI::GameStartMenuItem, UI::ContinueButton, UI::QuitButton, and UI::ReplayStartMenuItem.
Definition at line 82 of file MenuItem.cpp.
void UI::MenuItem::draw | ( | ) | [virtual] |
Render the menu item with OpenGL calls.
The item will be drawn from 64 pixels high centred around 0 vertically, and from the 0 to the width set by set_width plus a constant horizontally.
Reimplemented in UI::SubMenuItem.
Definition at line 30 of file MenuItem.cpp.
unsigned int UI::MenuItem::get_min_width | ( | ) |
Get the minimium width to make the menu to fit this item in.
Definition at line 99 of file MenuItem.cpp.
MenuItem::State UI::MenuItem::get_state | ( | ) |
void UI::MenuItem::set_state | ( | State | state | ) |
Change the state to display the item in. Defaults to S_NORMAL.
Definition at line 87 of file MenuItem.cpp.
void UI::MenuItem::set_width | ( | unsigned int | width | ) |
Make the item this wide.
Should be at least the value returned by get_min_width().
Definition at line 105 of file MenuItem.cpp.
std::wstring UI::MenuItem::label [protected] |
Definition at line 71 of file MenuItem.h.
State UI::MenuItem::state [protected] |
Definition at line 72 of file MenuItem.h.
float UI::MenuItem::tex_coord_y_end [protected] |
Definition at line 74 of file MenuItem.h.
float UI::MenuItem::tex_coord_y_start [protected] |
Definition at line 73 of file MenuItem.h.
unsigned int UI::MenuItem::width [protected] |
Definition at line 75 of file MenuItem.h.
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