#include <ReplayStartMenuItem.h>
Inheritance diagram for UI::ReplayStartMenuItem:
Public Member Functions | |
ReplayStartMenuItem (std::wstring label) | |
Create with the given label. | |
virtual | ~ReplayStartMenuItem () |
virtual void | activate () |
Start the game. |
Definition at line 20 of file ReplayStartMenuItem.h.
UI::ReplayStartMenuItem::ReplayStartMenuItem | ( | std::wstring | label | ) |
Create with the given label.
label | The caption to display on the menu item. |
Definition at line 25 of file ReplayStartMenuItem.cpp.
UI::ReplayStartMenuItem::~ReplayStartMenuItem | ( | ) | [virtual] |
Definition at line 30 of file ReplayStartMenuItem.cpp.
void UI::ReplayStartMenuItem::activate | ( | ) | [virtual] |
Start the game.
This is called when this menu item is selected from the menu. set_main_loop() must have been called before activate().
Reimplemented from UI::GameStartMenuItem.
Definition at line 34 of file ReplayStartMenuItem.cpp.
Generated at Mon Sep 6 00:41:19 2010 by Doxygen version 1.4.7 for Racer version svn335.